Playstyle
49 games
Playstyle radar
49 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
47
of 100
Utility
Healing, shielding, lockdown and saves for allies
48
of 100
Vision
Vision score, control wards and ward clears
36
of 100
Objectives
Epic monsters, objective damage and plates
53
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
51
of 100
What to work on
49 gamesVisionStart here
Vision score / min
2.52 vs 2.76 typical
Deep wards after a won fight and a sweep before every objective.
Vision
Control wards / game
3.6 vs 5.2 typical
Buy a control ward on most backs and place it where the next fight happens.
Aggression
Kills / min
0.07 vs 0.09 typical
Follow the carry's all-in with your own damage instead of only peeling.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among supports, survivability leads at 61 of 100, built on 0.20 deaths a minute and 8% time spent dead. Vision trails at 34, with 5.4 wards cleared a game.
Among supports
supports with above-median vision score a minute win 55% of games; below it, 45%.
In your wins 2.46, in your losses 2.46 · 26W 23L
supports with above-median control wards a game win 54% of games; below it, 46%.
In your wins 4.1, in your losses 2.9 · 26W 23L
supports with above-median kills a minute win 55% of games; below it, 45%.
In your wins 0.09, in your losses 0.07 · 26W 23L