Playstyle
42 games
Playstyle radar
42 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
51
of 100
Damage
Damage per minute and share of the team's damage
48
of 100
Utility
Healing, shielding, lockdown and saves for allies
49
of 100
Vision
Vision score, control wards and ward clears
38
of 100
Objectives
Epic monsters, objective damage and plates
55
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
50
of 100
What to work on
42 gamesVisionStart here
Control wards / game
3.7 vs 5.2 typical
Buy a control ward on most backs and place it where the next fight happens.
Vision
Vision score / min
2.59 vs 2.76 typical
Deep wards after a won fight and a sweep before every objective.
Aggression
Kills / min
0.07 vs 0.09 typical
Follow the carry's all-in with your own damage instead of only peeling.
Not a priority
Strengths
Kill participation
59% vs 55%
74 of 100 against supports, and it matters: the better half of supports wins 53% of games, the other half 47%.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, survivability leads at 60 of 100, built on 8% time spent dead and 0.20 deaths a minute. Vision trails at 37, with 5.7 wards cleared a game.
Among supports
supports with above-median control wards a game win 54% of games; below it, 46%.
In your wins 4.2, in your losses 3.0 · 22W 20L
supports with above-median vision score a minute win 55% of games; below it, 45%.
In your wins 2.53, in your losses 2.59 · 22W 20L
supports with above-median kills a minute win 55% of games; below it, 45%.
In your wins 0.09, in your losses 0.06 · 22W 20L