Playstyle
60 games
Playstyle radar
60 gamesCompared with Diamond supports, blended with players on the same champions.
last 60season110 games
Identity
All-Rounder
No axis stands out above the pack.
Among supports, aggression leads at 49 of 100, built on 12% first blood rate and 0.10 kills a minute. Vision trails at 22, with 1.3 control wards a game.
Among supports
What to work on
60 gamesWin-rate evidence is not available for this queue yet, so these are ordered by the size of the gap.
VisionStart here
Control wards / game
1.3 vs 5.8 typical
Buy a control ward on most backs and place it where the next fight happens.
This season, in your wins 1.8, in your losses 0.5 · 53W 57L
Vision
Wards cleared / game
4.8 vs 6.7 typical
Sweep the enemy wards around the objective before it spawns.
This season, in your wins 5.3, in your losses 4.5 · 53W 57L
Aggression
Kill participation
50% vs 54% typical
Be at every fight your team takes; a support's value is presence.
This season, in your wins 50%, in your losses 53% · 53W 57L
Strengths
Kills / min
0.10 vs 0.07
72 of 100 against Nautilus players. Keep it; it is part of how the games get won.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
53
of 100
Damage
Damage per minute and share of the team's damage
56
of 100
Utility
Healing, shielding, lockdown and saves for allies
44
of 100
Vision
Vision score, control wards and ward clears
21
of 100
Objectives
Epic monsters, objective damage and plates
53
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
46
of 100