Playstyle
21 Braum games
Playstyle radar
21 gamesCompared with Master+ supports, blended with other Braum players.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
51
of 100
Damage
Damage per minute and share of the team's damage
50
of 100
Utility
Healing, shielding, lockdown and saves for allies
40
of 100
Vision
Vision score, control wards and ward clears
15
of 100
Objectives
Epic monsters, objective damage and plates
31
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
43
of 100
What to work on
21 gamesVisionStart here
Control wards / game
0.5 vs 5.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Objectives
Turret plates / game
3.5 vs 6.2 typical
Push for plates after a won trade instead of resetting.
Vision
Vision score / min
2.30 vs 2.67 typical
Deep wards after a won fight and a sweep before every objective.
Not a priority
Strengths
Kills / min
0.06 vs 0.04
74 of 100 against Braum players, and it matters: the better half of Braum supports wins 57% of games, the other half 47%.
Solo kills / game
0.1 vs 0.0
73 of 100 against Braum players. Keep it; it is part of how the games get won.
Team damage share
9% vs 8%
70 of 100 against Braum players. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, survivability leads at 46 of 100, built on 0.23 deaths a minute and 9% time spent dead. Vision trails at 11, with 0.5 control wards a game.
Among supports
Braum supports with above-median control wards a game win 57% of games; below it, 49%.
Braum supports with above-median turret plates a game win 83% of games; below it, 25%.
Braum supports with above-median vision score a minute win 58% of games; below it, 46%.