Playstyle
52 games
Playstyle radar
52 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
55
of 100
Damage
Damage per minute and share of the team's damage
54
of 100
Farming
CS pace, gold income and early-lane farm
47
of 100
Vision
Vision score, control wards and ward clears
40
of 100
Objectives
Epic monsters, objective damage and plates
32
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
15
of 100
What to work on
52 gamesSurvivabilityStart here
Deaths / min
0.31 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Epic monsters / game
0.1 vs 0.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Survivability
Time spent dead
14% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, aggression leads at 60 of 100, built on 21% first blood rate and 0.25 kills a minute. Survivability trails at 12, with 0.31 deaths a minute.
Among mid laners
Diamond mid laners with fewer deaths a minute than the median win 66% of games; with more, 29%.
In your wins 0.26, in your losses 0.35 · 24W 28L
Diamond mid laners with above-median epic monsters a game win 75% of games; below it, 38%.
In your wins 0.5, in your losses 0.1 · 24W 28L
Diamond mid laners with less time spent dead than the median win 63% of games; with more, 33%.
In your wins 12%, in your losses 17% · 24W 28L