Playstyle
60 games
Playstyle radar
60 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
55
of 100
Damage
Damage per minute and share of the team's damage
50
of 100
Farming
CS pace, gold income and early-lane farm
49
of 100
Vision
Vision score, control wards and ward clears
37
of 100
Objectives
Epic monsters, objective damage and plates
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
52
of 100
What to work on
60 gamesVisionStart here
Control wards / game
0.2 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Vision
Wards cleared / game
1.2 vs 1.6 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Kills / min
0.31 vs 0.20
100 of 100 against top laners, and it matters: the better half of top laners wins 63% of games, the other half 37%.
Gold / min
484 vs 415
100 of 100 against top laners, and it matters: the better half of top laners wins 68% of games, the other half 32%.
Damage / min
1056 vs 813
100 of 100 against top laners, and it matters: the better half of top laners wins 59% of games, the other half 41%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, aggression leads at 55 of 100, built on 53% kill participation and 0.26 kills a minute. Vision trails at 39, with 0.8 control wards a game.
Among top laners
top laners with above-median control wards a game win 54% of games; below it, 48%.
This season, in your wins 1.0, in your losses 0.6 · 31W 33L
top laners with above-median wards cleared a game win 53% of games; below it, 48%.
This season, in your wins 2.3, in your losses 2.3 · 31W 32L