Playstyle
60 games
Playstyle radar
60 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
54
of 100
Damage
Damage per minute and share of the team's damage
49
of 100
Farming
CS pace, gold income and early-lane farm
49
of 100
Vision
Vision score, control wards and ward clears
38
of 100
Objectives
Epic monsters, objective damage and plates
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
52
of 100
What to work on
60 gamesVisionStart here
Control wards / game
0.2 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Vision
Wards cleared / game
1.3 vs 1.6 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Gold / min
478 vs 415
99 of 100 against top laners, and it matters: the better half of top laners wins 68% of games, the other half 32%.
Kills / min
0.29 vs 0.20
91 of 100 against top laners, and it matters: the better half of top laners wins 63% of games, the other half 37%.
Damage / min
1040 vs 813
97 of 100 against top laners, and it matters: the better half of top laners wins 59% of games, the other half 41%.
Identity
All-Rounder
No single lean, a bit of everything.
An even profile among top laners: survivability peaks at 54 while vision sits at 40, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among top laners
top laners with above-median control wards a game win 54% of games; below it, 48%.
This season, in your wins 0.9, in your losses 0.6 · 32W 33L
top laners with above-median wards cleared a game win 53% of games; below it, 48%.
This season, in your wins 2.3, in your losses 2.3 · 32W 32L