Playstyle
12 games
Playstyle radar
12 gamesCompared with Silver top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
59
of 100
Damage
Damage per minute and share of the team's damage
69
of 100
Farming
CS pace, gold income and early-lane farm
52
of 100
Vision
Vision score, control wards and ward clears
29
of 100
Objectives
Epic monsters, objective damage and plates
28
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
19
of 100
What to work on
12 gamesSurvivabilityStart here
Deaths / min
0.32 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
16% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Epic monsters / game
0.0 vs 0.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Strengths
Kills / min
0.38 vs 0.20
100 of 100 against top laners, and it matters: the better half of Silver top laners wins 63% of games, the other half 36%.
Gold / min
496 vs 404
100 of 100 against top laners, and it matters: the better half of Silver top laners wins 67% of games, the other half 32%.
Turret plates / game
14.7 vs 10.0
96 of 100 against top laners, and it matters: the better half of Silver top laners wins 72% of games, the other half 27%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, damage leads at 72 of 100, built on 28% team damage share and 1169 damage a minute. Survivability trails at 20, with 16% time spent dead.
Among top laners
Silver top laners with fewer deaths a minute than the median win 67% of games; with more, 31%.
Silver top laners with less time spent dead than the median win 63% of games; with more, 35%.
Silver top laners with above-median epic monsters a game win 68% of games; below it, 32%.