Playstyle
12 games
Playstyle radar
12 gamesCompared with Platinum supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
62
of 100
Utility
Healing, shielding, lockdown and saves for allies
41
of 100
Vision
Vision score, control wards and ward clears
31
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
36
of 100
What to work on
12 gamesVisionStart here
Vision score / min
2.34 vs 2.52 typical
Deep wards after a won fight and a sweep before every objective.
Not a priority
Strengths
Turret plates / game
9.9 vs 6.4
92 of 100 against supports, and it matters: the better half of Platinum supports wins 77% of games, the other half 24%.
CC seconds / min
1.8 vs 1.3
91 of 100 against supports. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
An even profile among supports: damage peaks at 48 while aggression sits at 37, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among supports
Platinum supports with above-median vision score a minute win 54% of games; below it, 45%.