Playstyle
15 games
Playstyle radar
15 gamesCompared with Platinum supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
68
of 100
Utility
Healing, shielding, lockdown and saves for allies
52
of 100
Vision
Vision score, control wards and ward clears
38
of 100
Objectives
Epic monsters, objective damage and plates
56
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
31
of 100
What to work on
15 gamesSurvivabilityStart here
Time spent dead
12% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.25 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Not a priority
Strengths
Damage / min
559 vs 398
72 of 100 against supports, and it matters: the better half of Platinum supports wins 53% of games, the other half 46%.
CC seconds / min
1.8 vs 1.3
91 of 100 against supports. Keep it; it is part of how the games get won.
Solo kills / game
0.6 vs 0.2
75 of 100 against supports. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, damage leads at 59 of 100, built on 559 damage a minute and 13% team damage share. Survivability trails at 32, with 12% time spent dead.
Among supports
Platinum supports with less time spent dead than the median win 64% of games; with more, 35%.
Platinum supports with fewer deaths a minute than the median win 66% of games; with more, 33%.