Playstyle
11 Yasuo games
Playstyle radar
11 gamesCompared with Diamond mid laners, blended with other Yasuo players.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
51
of 100
Damage
Damage per minute and share of the team's damage
49
of 100
Farming
CS pace, gold income and early-lane farm
46
of 100
Vision
Vision score, control wards and ward clears
40
of 100
Objectives
Epic monsters, objective damage and plates
78
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
34
of 100
What to work on
11 gamesFarmingStart here
CS / min
7.4 vs 8.0 typical
Catch the side wave between fights instead of standing in the river.
Farming
CS at 10 min
71.2 vs 78.8 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Vision
Control wards / game
0.0 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Turret plates / game
14.0 vs 10.3
89 of 100 against Yasuo players, and it matters: the better half of Yasuo mid laners wins 75% of games, the other half 29%.
Objective damage / min
616 vs 487
77 of 100 against Yasuo players, and it matters: the better half of Yasuo mid laners wins 74% of games, the other half 26%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, objectives leads at 88 of 100, built on 14.0 turret plates a game and 616 objective damage a minute. Survivability trails at 26, with 0.26 deaths a minute.
Among mid laners
Yasuo mid laners with above-median CS a minute win 59% of games; below it, 40%.
Yasuo mid laners with above-median CS at 10 min win 55% of games; below it, 45%.
Yasuo mid laners with above-median control wards a game win 54% of games; below it, 48%.