Playstyle
21 games
Playstyle radar
21 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
66
of 100
Damage
Damage per minute and share of the team's damage
64
of 100
Farming
CS pace, gold income and early-lane farm
77
of 100
Vision
Vision score, control wards and ward clears
37
of 100
Objectives
Epic monsters, objective damage and plates
84
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
49
of 100
What to work on
21 gamesVisionStart here
Wards cleared / game
1.5 vs 2.3 typical
Sweep the enemy wards around the objective before it spawns.
Vision
Vision score / min
0.62 vs 0.68 typical
Put a ward down on every back and sweep the river before objectives.
Aggression
First blood rate
5% vs 9% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Objective damage / min
545 vs 392
87 of 100 against Riven players, and it matters: the better half of Riven mid laners wins 77% of games, the other half 26%.
Epic monsters / game
1.3 vs 0.7
87 of 100 against Riven players, and it matters: the better half of Riven mid laners wins 70% of games, the other half 35%.
Gold / min
509 vs 469
73 of 100 against Riven players, and it matters: the better half of Riven mid laners wins 75% of games, the other half 28%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among mid laners, objectives leads at 86 of 100, built on 545 objective damage a minute and 1.3 epic monsters a game. Vision trails at 32, with 1.5 wards cleared a game.
Among mid laners
Riven mid laners with above-median wards cleared a game win 56% of games; below it, 48%.
Riven mid laners with above-median vision score a minute win 56% of games; below it, 47%.
Riven mid laners with above-median first blood rate win 62% of games; below it, 50%.