Playstyle
17 games
Playstyle radar
17 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
80
of 100
Damage
Damage per minute and share of the team's damage
82
of 100
Farming
CS pace, gold income and early-lane farm
67
of 100
Vision
Vision score, control wards and ward clears
35
of 100
Objectives
Epic monsters, objective damage and plates
68
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
57
of 100
What to work on
17 gamesFarmingStart here
CS / min
5.2 vs 7.3 typical
Catch the side wave between fights instead of standing in the river.
Farming
CS at 10 min
31.5 vs 69.5 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Not a priority
Strengths
Epic monsters / game
1.6 vs 0.6
100 of 100 against Riven players, and it matters: the better half of Riven players wins 70% of games, the other half 35%.
Kills / min
0.34 vs 0.23
92 of 100 against Riven players, and it matters: the better half of Riven players wins 68% of games, the other half 33%.
Damage / min
862 vs 678
81 of 100 against Riven players, and it matters: the better half of Riven players wins 66% of games, the other half 35%.
Identity
Carry
The team's damage runs through them.
Among supports, damage leads at 97 of 100, built on 903 damage a minute and 25% team damage share. Vision trails at 12, with 1.03 vision score a minute. For a Riven player that is the expected shape: against other Riven players, vision sits near the median.
Among supports
Riven players with above-median CS a minute win 61% of games; below it, 39%.
Riven players with above-median CS at 10 min win 57% of games; below it, 44%.