Playstyle
10 games
Playstyle radar
10 gamesCompared with Platinum top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
39
of 100
Farming
CS pace, gold income and early-lane farm
56
of 100
Vision
Vision score, control wards and ward clears
26
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
51
of 100
What to work on
10 gamesDamageStart here
Damage / min
601 vs 823 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Kills / min
0.12 vs 0.20 typical
Convert the leads you build into kills on the map instead of resetting on them.
Aggression
Solo kills / game
2.0 vs 2.7 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Strengths
Kill participation
44% vs 35%
88 of 100 against top laners. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, farming leads at 56 of 100, built on 388 gold a minute and 47.7 CS at 10 min. Vision trails at 30, with 2.3 wards cleared a game.
Among top laners
Platinum top laners with above-median damage a minute win 59% of games; below it, 41%.
Platinum top laners with above-median kills a minute win 63% of games; below it, 37%.
Platinum top laners with above-median solo kills a game win 60% of games; below it, 41%.