Playstyle
34 games
Playstyle radar
34 gamesCompared with Platinum supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
41
of 100
Utility
Healing, shielding, lockdown and saves for allies
50
of 100
Vision
Vision score, control wards and ward clears
39
of 100
Objectives
Epic monsters, objective damage and plates
63
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
69
of 100
What to work on
34 gamesUtilityStart here
Ally heal + shield / min
80 vs 122 typical
Peel for the carry through the whole fight instead of following the engage.
Utility
Heals + shields / min
80 vs 122 typical
Hold heals and shields for the enemy engage instead of spending them on poke.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 67 of 100, built on 0.19 deaths a minute and 8% time spent dead. Damage trails at 31, with 320 damage a minute. That is the Catcher trade: damage is not where this class wins games.
Among supports
Platinum supports with above-median ally heal + shield a minute win 52% of games; below it, 47%.
In your wins 87, in your losses 73 · 18W 16L
Platinum supports with above-median heals + shields a minute win 52% of games; below it, 47%.
In your wins 87, in your losses 73 · 18W 16L