Playstyle
18 games
Playstyle radar
18 gamesCompared with Gold supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
50
of 100
Utility
Healing, shielding, lockdown and saves for allies
61
of 100
Vision
Vision score, control wards and ward clears
39
of 100
Objectives
Epic monsters, objective damage and plates
40
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
39
of 100
What to work on
18 gamesObjectivesStart here
Objective damage / min
44 vs 102 typical
Hit the objective while the team holds the area instead of chasing.
Survivability
Deaths / min
0.25 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Turret plates / game
5.3 vs 6.4 typical
Push for plates after a won trade instead of resetting.
Strengths
Vision score / min
2.77 vs 2.39
76 of 100 against supports, and it matters: the better half of Gold supports wins 54% of games, the other half 45%.
Ally saves / game
9.80 vs 0.46
100 of 100 against supports, and it matters: the better half of Gold supports wins 55% of games, the other half 48%.
Heals + shields / min
450 vs 104
100 of 100 against supports, and it matters: the better half of Gold supports wins 52% of games, the other half 47%.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, utility leads at 59 of 100, built on 1.1 CC seconds a minute and 5.44 ally saves a game. Objectives trails at 39, with 204 objective damage a minute.
Among supports
Gold supports with above-median objective damage a minute win 70% of games; below it, 29%.
Gold supports with fewer deaths a minute than the median win 66% of games; with more, 32%.
Gold supports with above-median turret plates a game win 76% of games; below it, 24%.