Playstyle
13 games
Playstyle radar
13 gamesCompared with Gold junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
59
of 100
Damage
Damage per minute and share of the team's damage
73
of 100
Farming
CS pace, gold income and early-lane farm
46
of 100
Vision
Vision score, control wards and ward clears
48
of 100
Objectives
Epic monsters, objective damage and plates
32
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
62
of 100
What to work on
13 gamesObjectivesStart here
Objective damage / min
679 vs 933 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Epic monsters / game
2.5 vs 2.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Aggression
First blood rate
0% vs 6% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Kills / min
0.34 vs 0.25
80 of 100 against junglers, and it matters: the better half of Gold junglers wins 63% of games, the other half 36%.
Damage / min
856 vs 679
79 of 100 against junglers, and it matters: the better half of Gold junglers wins 58% of games, the other half 41%.
Vision score / min
1.13 vs 0.90
78 of 100 against junglers, and it matters: the better half of Gold junglers wins 54% of games, the other half 45%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, damage leads at 76 of 100, built on 24% team damage share and 940 damage a minute. Objectives trails at 31, with 587 objective damage a minute.
Among junglers
Gold junglers with above-median objective damage a minute win 79% of games; below it, 20%.
Gold junglers with above-median epic monsters a game win 83% of games; below it, 30%.
Gold junglers with above-median first blood rate win 56% of games; below it, 49%.