Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ bot laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
45
of 100
Farming
CS pace, gold income and early-lane farm
55
of 100
Vision
Vision score, control wards and ward clears
33
of 100
Objectives
Epic monsters, objective damage and plates
57
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
46
of 100
last 60season288 games
What to work on
60 gamesAggressionStart here
Kill participation
43% vs 48% typical
Rotate toward fights as they start and finish the kills your team sets up.
Vision
Control wards / game
0.0 vs 0.1 typical
Buy a control ward on most backs and place it where the next fight happens.
Damage
Team damage share
24% vs 25% typical
Pick the fights where your damage lands first, and arrive before they end.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among bot laners, objectives leads at 63 of 100, built on 529 objective damage a minute and 1.5 epic monsters a game. Vision trails at 31, with 0.4 control wards a game.
Among bot laners
Draven bot laners with above-median kill participation win 56% of games; below it, 45%.
This season, in your wins 47%, in your losses 46% · 149W 139L
Draven bot laners with above-median control wards a game win 54% of games; below it, 49%.
This season, in your wins 0.3, in your losses 0.1 · 149W 139L
Draven bot laners with above-median team damage share win 58% of games; below it, 42%.
This season, in your wins 24%, in your losses 25% · 149W 139L