Playstyle radar
20 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
36
of 100
Damage
Damage per minute and share of the team's damage
43
of 100
Farming
CS pace, gold income and early-lane farm
68
of 100
Vision
Vision score, control wards and ward clears
28
of 100
Objectives
Epic monsters, objective damage and plates
39
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
71
of 100
What to work on
20 gamesVisionStart here
Control wards / game
0.0 vs 0.4 typical
Buy a control ward on most backs and place it where the next fight happens.
Vision
Vision score / min
0.70 vs 0.84 typical
Put a ward down on every back and sweep the river before objectives.
Not a priority
Strengths
Gold / min
382 vs 346
92 of 100 against Zilean players, and it matters: the better half of Zilean top laners wins 73% of games, the other half 36%.
Deaths / min
0.09 vs 0.14
87 of 100 against Zilean players, and it matters: the better half of Zilean top laners wins 70% of games, the other half 39%.
Time spent dead
5% vs 7%
81 of 100 against Zilean players, and it matters: the better half of Zilean top laners wins 68% of games, the other half 41%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 77 of 100, built on 0.15 deaths a minute and 8% time spent dead. Aggression trails at 24, with 0.12 kills a minute.
Among top laners
Zilean top laners with above-median control wards a game win 58% of games; below it, 52%.
Zilean top laners with above-median vision score a minute win 58% of games; below it, 51%.