Playstyle
12 games
Playstyle radar
12 gamesCompared with Gold top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
68
of 100
Damage
Damage per minute and share of the team's damage
71
of 100
Farming
CS pace, gold income and early-lane farm
60
of 100
Vision
Vision score, control wards and ward clears
30
of 100
Objectives
Epic monsters, objective damage and plates
57
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
35
of 100
What to work on
12 gamesSurvivabilityStart here
Time spent dead
14% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Vision score / min
0.65 vs 0.78 typical
Put a ward down on every back and sweep the river before objectives.
Vision
Wards cleared / game
0.8 vs 1.4 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Solo kills / game
5.3 vs 2.9
100 of 100 against top laners, and it matters: the better half of Gold top laners wins 60% of games, the other half 41%.
Objective damage / min
570 vs 398
83 of 100 against top laners, and it matters: the better half of Gold top laners wins 72% of games, the other half 27%.
Damage / min
1071 vs 830
92 of 100 against top laners, and it matters: the better half of Gold top laners wins 59% of games, the other half 40%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, farming leads at 72 of 100, built on 446 gold a minute and 77.0 CS at 10 min. Vision trails at 32, with 0.8 wards cleared a game.
Among top laners
Gold top laners with less time spent dead than the median win 64% of games; with more, 35%.
Gold top laners with above-median vision score a minute win 53% of games; below it, 46%.
Gold top laners with above-median wards cleared a game win 53% of games; below it, 48%.