Playstyle
22 games
Playstyle radar
22 gamesCompared with Gold top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
32
of 100
Damage
Damage per minute and share of the team's damage
26
of 100
Farming
CS pace, gold income and early-lane farm
60
of 100
Vision
Vision score, control wards and ward clears
25
of 100
Objectives
Epic monsters, objective damage and plates
61
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
65
of 100
What to work on
22 gamesDamageStart here
Damage / min
704 vs 830 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Solo kills / game
2.0 vs 2.9 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Aggression
Kills / min
0.15 vs 0.21 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Strengths
Turret plates / game
12.9 vs 10.4
74 of 100 against top laners, and it matters: the better half of Gold top laners wins 75% of games, the other half 29%.
CS / min
7.5 vs 6.7
78 of 100 against top laners, and it matters: the better half of Gold top laners wins 57% of games, the other half 42%.
CS at 10 min
70.9 vs 64.9
72 of 100 against top laners, and it matters: the better half of Gold top laners wins 54% of games, the other half 45%.
Identity
Farm Focused
Builds leads through gold and CS.
Among top laners, farming leads at 67 of 100, built on 7.5 CS a minute and 70.9 CS at 10 min. Vision trails at 25, with 0.56 vision score a minute.
Among top laners
Gold top laners with above-median damage a minute win 59% of games; below it, 40%.
Gold top laners with above-median solo kills a game win 60% of games; below it, 41%.
Gold top laners with above-median kills a minute win 63% of games; below it, 36%.