Playstyle
12 games
Playstyle radar
12 gamesCompared with Emerald junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
37
of 100
Damage
Damage per minute and share of the team's damage
49
of 100
Farming
CS pace, gold income and early-lane farm
46
of 100
Vision
Vision score, control wards and ward clears
41
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
63
of 100
What to work on
12 gamesAggressionStart here
First blood rate
0% vs 6% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Vision
Vision score / min
0.86 vs 0.94 typical
Put a ward down on every back and sweep the river before objectives.
Not a priority
Strengths
Objective damage / min
1453 vs 937
100 of 100 against junglers, and it matters: the better half of Emerald junglers wins 79% of games, the other half 19%.
Gold / min
515 vs 457
89 of 100 against junglers, and it matters: the better half of Emerald junglers wins 69% of games, the other half 29%.
CS / min
7.7 vs 6.8
84 of 100 against junglers, and it matters: the better half of Emerald junglers wins 66% of games, the other half 32%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, survivability leads at 62 of 100, built on 0.18 deaths a minute and 9% time spent dead. Vision trails at 37, with 0.8 control wards a game.
Among junglers
Emerald junglers with above-median first blood rate win 56% of games; below it, 48%.
Emerald junglers with above-median vision score a minute win 54% of games; below it, 44%.