Playstyle
20 games
Playstyle radar
20 gamesCompared with Emerald junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
46
of 100
Damage
Damage per minute and share of the team's damage
57
of 100
Farming
CS pace, gold income and early-lane farm
44
of 100
Vision
Vision score, control wards and ward clears
37
of 100
Objectives
Epic monsters, objective damage and plates
59
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
61
of 100
What to work on
20 gamesAggressionStart here
Solo kills / game
0.7 vs 1.3 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Strengths
Kills / min
0.48 vs 0.27
100 of 100 against junglers, and it matters: the better half of Emerald junglers wins 63% of games, the other half 35%.
CS / min
8.5 vs 6.8
100 of 100 against junglers, and it matters: the better half of Emerald junglers wins 66% of games, the other half 32%.
Gold / min
617 vs 457
100 of 100 against junglers, and it matters: the better half of Emerald junglers wins 69% of games, the other half 29%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among junglers, survivability leads at 62 of 100, built on 0.19 deaths a minute and 10% time spent dead. Vision trails at 37, with 0.1 control wards a game.
Among junglers
Emerald junglers with above-median solo kills a game win 58% of games; below it, 44%.