Playstyle
25 games
Playstyle radar
25 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
46
of 100
Damage
Damage per minute and share of the team's damage
40
of 100
Utility
Healing, shielding, lockdown and saves for allies
47
of 100
Vision
Vision score, control wards and ward clears
57
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
28
of 100
What to work on
25 gamesSurvivabilityStart here
Time spent dead
10% vs 8% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.25 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Objective damage / min
55 vs 73 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among supports, vision leads at 56 of 100, built on 6.8 control wards a game and 2.87 vision score a minute. Damage trails at 24, with 9% team damage share. For a Thresh player that is the expected shape: against other Thresh players, damage sits near the median.
Among supports
Thresh supports with less time spent dead than the median win 70% of games; with more, 34%.
In your wins 8%, in your losses 14% · 14W 11L
Thresh supports with fewer deaths a minute than the median win 72% of games; with more, 32%.
In your wins 0.21, in your losses 0.33 · 14W 11L
Thresh supports with above-median objective damage a minute win 75% of games; below it, 30%.
In your wins 87, in your losses 34 · 14W 11L