Playstyle
36 games
Playstyle radar
36 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
36
of 100
Damage
Damage per minute and share of the team's damage
28
of 100
Utility
Healing, shielding, lockdown and saves for allies
39
of 100
Vision
Vision score, control wards and ward clears
67
of 100
Objectives
Epic monsters, objective damage and plates
49
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
22
of 100
What to work on
36 gamesSurvivabilityStart here
Deaths / min
0.27 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
11% vs 8% typical
Avoid the late death that costs a minute of the map when every second counts.
Utility
Ally heal + shield / min
85 vs 97 typical
Peel for the carry through the whole fight instead of following the engage.
Not a priority
Strengths
Vision score / min
3.07 vs 2.78
72 of 100 against Thresh players, and it matters: the better half of Thresh supports wins 56% of games, the other half 48%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among supports, vision leads at 67 of 100, built on 7.6 control wards a game and 2.97 vision score a minute. Damage trails at 17, with 8% team damage share. That is the Catcher trade: damage is not where this class wins games.
Among supports
Thresh supports with fewer deaths a minute than the median win 72% of games; with more, 32%.
In your wins 0.22, in your losses 0.33 · 18W 18L
Thresh supports with less time spent dead than the median win 70% of games; with more, 34%.
In your wins 9%, in your losses 13% · 18W 18L
Thresh supports with above-median ally heal + shield a minute win 58% of games; below it, 46%.
In your wins 90, in your losses 53 · 18W 18L