Playstyle
24 games
Playstyle radar
24 gamesCompared with Silver supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
70
of 100
Damage
Damage per minute and share of the team's damage
84
of 100
Utility
Healing, shielding, lockdown and saves for allies
59
of 100
Vision
Vision score, control wards and ward clears
36
of 100
Objectives
Epic monsters, objective damage and plates
55
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
32
of 100
What to work on
24 gamesSurvivabilityStart here
Deaths / min
0.30 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
13% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Strengths
Kills / min
0.16 vs 0.08
81 of 100 against supports, and it matters: the better half of Silver supports wins 54% of games, the other half 43%.
Damage / min
633 vs 429
78 of 100 against supports, and it matters: the better half of Silver supports wins 52% of games, the other half 45%.
Ally saves / game
13.25 vs 0.30
100 of 100 against supports, and it matters: the better half of Silver supports wins 53% of games, the other half 48%.
Identity
Carry
The team's damage runs through them.
Among supports, damage leads at 78 of 100, built on 907 damage a minute and 23% team damage share. Survivability trails at 33, with 0.27 deaths a minute.
Among supports
Silver supports with fewer deaths a minute than the median win 65% of games; with more, 32%.
Silver supports with less time spent dead than the median win 63% of games; with more, 34%.