Playstyle
24 games
Playstyle radar
24 gamesCompared with Silver supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
69
of 100
Damage
Damage per minute and share of the team's damage
84
of 100
Utility
Healing, shielding, lockdown and saves for allies
58
of 100
Vision
Vision score, control wards and ward clears
34
of 100
Objectives
Epic monsters, objective damage and plates
56
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
27
of 100
What to work on
24 gamesSurvivabilityStart here
Deaths / min
0.30 vs 0.18 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
13% vs 8% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Strengths
Kills / min
0.16 vs 0.07
96 of 100 against supports, and it matters: the better half of Silver supports wins 54% of games, the other half 43%.
Damage / min
633 vs 385
88 of 100 against supports, and it matters: the better half of Silver supports wins 52% of games, the other half 45%.
Ally saves / game
13.25 vs 0.27
100 of 100 against supports, and it matters: the better half of Silver supports wins 53% of games, the other half 48%.
Identity
Carry
The team's damage runs through them.
Among supports, damage leads at 80 of 100, built on 907 damage a minute and 23% team damage share. Survivability trails at 23, with 0.27 deaths a minute.
Among supports
Silver supports with fewer deaths a minute than the median win 65% of games; with more, 32%.
Silver supports with less time spent dead than the median win 63% of games; with more, 34%.