Playstyle
17 games
Playstyle radar
17 gamesCompared with Gold top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
66
of 100
Damage
Damage per minute and share of the team's damage
74
of 100
Farming
CS pace, gold income and early-lane farm
67
of 100
Vision
Vision score, control wards and ward clears
60
of 100
Objectives
Epic monsters, objective damage and plates
54
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
40
of 100
What to work on
17 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for top laners. The strengths below are where the margin is widest.
Not a priority
Strengths
Gold / min
466 vs 407
90 of 100 against top laners, and it matters: the better half of Gold top laners wins 67% of games, the other half 32%.
Turret plates / game
14.2 vs 10.4
87 of 100 against top laners, and it matters: the better half of Gold top laners wins 75% of games, the other half 29%.
Damage / min
1072 vs 830
92 of 100 against top laners, and it matters: the better half of Gold top laners wins 59% of games, the other half 40%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 73 of 100, built on 1073 damage a minute and 25% team damage share. Survivability trails at 35, with 13% time spent dead.
Among top laners