Playstyle
60 Locke games
Playstyle radar
60 gamesCompared with Master+ mid laners, blended with other Locke players.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
65
of 100
Damage
Damage per minute and share of the team's damage
51
of 100
Farming
CS pace, gold income and early-lane farm
63
of 100
Vision
Vision score, control wards and ward clears
33
of 100
Objectives
Epic monsters, objective damage and plates
39
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
46
of 100
What to work on
60 gamesVisionStart here
Vision score / min
0.61 vs 0.73 typical
Put a ward down on every back and sweep the river before objectives.
Objectives
Epic monsters / game
0.5 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Control wards / game
0.3 vs 0.5 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
CS / min
7.2 vs 6.6
76 of 100 against Locke players, and it matters: the better half of Locke mid laners wins 57% of games, the other half 43%.
Identity
Duelist
Hunts solo kills and wins the 1v1.
Among mid laners, aggression leads at 82 of 100, built on 0.40 kills a minute and 18% first blood rate. Vision trails at 34, with 0.61 vision score a minute.
Among mid laners
Locke mid laners with above-median vision score a minute win 54% of games; below it, 47%.
This season, in your wins 0.61, in your losses 0.65 · 35W 36L
Locke mid laners with above-median epic monsters a game win 66% of games; below it, 37%.
This season, in your wins 0.9, in your losses 0.1 · 35W 36L
Locke mid laners with above-median control wards a game win 53% of games; below it, 48%.
This season, in your wins 0.5, in your losses 0.4 · 35W 36L