Playstyle
60 games
Playstyle radar
60 gamesCompared with mid laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
51
of 100
Damage
Damage per minute and share of the team's damage
69
of 100
Farming
CS pace, gold income and early-lane farm
60
of 100
Vision
Vision score, control wards and ward clears
23
of 100
Objectives
Epic monsters, objective damage and plates
47
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
52
of 100
What to work on
60 gamesVisionStart here
Vision score / min
0.57 vs 0.72 typical
Put a ward down on every back and sweep the river before objectives.
Vision
Control wards / game
0.0 vs 0.7 typical
Buy a control ward on most backs and place it where the next fight happens.
Objectives
Turret plates / game
7.0 vs 8.3 typical
Push for plates after a won trade instead of resetting.
Strengths
Damage / min
1100 vs 861
98 of 100 against mid laners, and it matters: the better half of mid laners wins 61% of games, the other half 39%.
Kills / min
0.35 vs 0.24
88 of 100 against mid laners, and it matters: the better half of mid laners wins 65% of games, the other half 35%.
Time spent dead
9% vs 11%
73 of 100 against mid laners, and it matters: the better half of mid laners wins 65% of games, the other half 35%.
Identity
Carry
The team's damage runs through them.
Among mid laners, damage leads at 70 of 100, built on 1016 damage a minute and 27% team damage share. Vision trails at 24, with 0.0 control wards a game.
Among mid laners
mid laners with above-median vision score a minute win 54% of games; below it, 46%.
This season, in your wins 0.76, in your losses 0.55 · 46W 39L
mid laners with above-median control wards a game win 53% of games; below it, 47%.
This season, in your wins 0.6, in your losses 0.0 · 46W 39L
mid laners with above-median turret plates a game win 78% of games; below it, 27%.
This season, in your wins 10.2, in your losses 5.4 · 46W 39L