Playstyle
17 games
Playstyle radar
17 gamesCompared with junglers of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
66
of 100
Damage
Damage per minute and share of the team's damage
50
of 100
Farming
CS pace, gold income and early-lane farm
61
of 100
Vision
Vision score, control wards and ward clears
20
of 100
Objectives
Epic monsters, objective damage and plates
73
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
61
of 100
What to work on
17 gamesVisionStart here
Vision score / min
0.58 vs 0.96 typical
Put a ward down on every back and sweep the river before objectives.
Damage
Damage / min
668 vs 718 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Vision
Control wards / game
0.0 vs 1.7 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Strengths
Objective damage / min
1321 vs 934
100 of 100 against junglers, and it matters: the better half of junglers wins 80% of games, the other half 20%.
Turret plates / game
6.3 vs 4.3
86 of 100 against junglers, and it matters: the better half of junglers wins 77% of games, the other half 27%.
CS / min
7.7 vs 6.9
82 of 100 against junglers, and it matters: the better half of junglers wins 67% of games, the other half 33%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among junglers, objectives leads at 76 of 100, built on 9.3 turret plates a game and 967 objective damage a minute. Vision trails at 17, with 0.61 vision score a minute.
Among junglers
junglers with above-median vision score a minute win 55% of games; below it, 45%.
junglers with above-median damage a minute win 60% of games; below it, 40%.
junglers with above-median control wards a game win 52% of games; below it, 48%.