Playstyle
20 games
Playstyle radar
20 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
61
of 100
Damage
Damage per minute and share of the team's damage
49
of 100
Farming
CS pace, gold income and early-lane farm
60
of 100
Vision
Vision score, control wards and ward clears
22
of 100
Objectives
Epic monsters, objective damage and plates
68
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
54
of 100
What to work on
20 gamesVisionStart here
Wards cleared / game
0.7 vs 1.5 typical
Sweep the enemy wards around the objective before it spawns.
Vision
Vision score / min
0.68 vs 0.79 typical
Put a ward down on every back and sweep the river before objectives.
Strengths
Objective damage / min
547 vs 392
86 of 100 against top laners, and it matters: the better half of Diamond top laners wins 70% of games, the other half 26%.
Gold / min
450 vs 413
78 of 100 against top laners, and it matters: the better half of Diamond top laners wins 66% of games, the other half 30%.
Kills / min
0.25 vs 0.19
76 of 100 against top laners, and it matters: the better half of Diamond top laners wins 60% of games, the other half 35%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among top laners, objectives leads at 70 of 100, built on 895 objective damage a minute and 9.5 turret plates a game. Vision trails at 19, with 0.1 control wards a game.
Among top laners
Diamond top laners with above-median wards cleared a game win 51% of games; below it, 45%.
Diamond top laners with above-median vision score a minute win 51% of games; below it, 44%.