Playstyle
11 games
Playstyle radar
11 gamesCompared with Platinum supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
50
of 100
Damage
Damage per minute and share of the team's damage
44
of 100
Utility
Healing, shielding, lockdown and saves for allies
50
of 100
Vision
Vision score, control wards and ward clears
24
of 100
Objectives
Epic monsters, objective damage and plates
49
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
66
of 100
What to work on
11 gamesVisionStart here
Vision score / min
2.23 vs 2.78 typical
Deep wards after a won fight and a sweep before every objective.
Vision
Control wards / game
4.1 vs 5.9 typical
Buy a control ward on most backs and place it where the next fight happens.
Aggression
Kill participation
54% vs 56% typical
Be at every fight your team takes; a support's value is presence.
Not a priority
Strengths
Deaths / min
0.16 vs 0.21
81 of 100 against Thresh players, and it matters: the better half of Thresh supports wins 72% of games, the other half 32%.
First blood rate
11% vs 0%
73 of 100 against Thresh players. Keep it; it is part of how the games get won.
Team damage share
9% vs 8%
71 of 100 against Thresh players. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, survivability leads at 68 of 100, built on 0.17 deaths a minute and 8% time spent dead. Damage trails at 30, with 300 damage a minute.
Among supports
Thresh supports with above-median vision score a minute win 56% of games; below it, 48%.
Thresh supports with above-median control wards a game win 55% of games; below it, 49%.
Thresh supports with above-median kill participation win 55% of games; below it, 49%.