Playstyle radar
30 gamesCompared with Diamond junglers, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
34
of 100
Farming
CS pace, gold income and early-lane farm
68
of 100
Vision
Vision score, control wards and ward clears
37
of 100
Objectives
Epic monsters, objective damage and plates
39
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
78
of 100
What to work on
30 gamesAggressionStart here
Solo kills / game
0.8 vs 1.2 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Objectives
Epic monsters / game
2.4 vs 2.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Damage
Damage / min
655 vs 705 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Not a priority
Strengths
Time spent dead
7% vs 10%
87 of 100 against junglers, and it matters: the better half of Diamond junglers wins 68% of games, the other half 27%.
Kills / min
0.35 vs 0.26
82 of 100 against junglers, and it matters: the better half of Diamond junglers wins 62% of games, the other half 33%.
Turret plates / game
5.9 vs 4.2
79 of 100 against junglers, and it matters: the better half of Diamond junglers wins 76% of games, the other half 24%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among junglers, survivability leads at 80 of 100, built on 8% time spent dead and 0.16 deaths a minute. Damage trails at 30, with 18% team damage share.
Among junglers
Diamond junglers with above-median solo kills a game win 57% of games; below it, 43%.
In your wins 0.9, in your losses 0.4 · 16W 14L
Diamond junglers with above-median epic monsters a game win 82% of games; below it, 28%.
In your wins 2.3, in your losses 0.6 · 16W 14L
Diamond junglers with above-median damage a minute win 57% of games; below it, 38%.
In your wins 735, in your losses 590 · 16W 14L