Playstyle radar
12 gamesCompared with Diamond junglers, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
30
of 100
Damage
Damage per minute and share of the team's damage
19
of 100
Farming
CS pace, gold income and early-lane farm
42
of 100
Vision
Vision score, control wards and ward clears
50
of 100
Objectives
Epic monsters, objective damage and plates
41
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
54
of 100
What to work on
12 gamesDamageStart here
Damage / min
470 vs 705 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Farming
CS / min
6.0 vs 6.9 typical
Catch the side wave between fights instead of standing in the river.
Farming
Gold / min
388 vs 459 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Not a priority
Strengths
Deaths / min
0.16 vs 0.20
75 of 100 against junglers, and it matters: the better half of Diamond junglers wins 71% of games, the other half 24%.
Control wards / game
7.2 vs 1.4
100 of 100 against junglers. Keep it; it is part of how the games get won.
Kill participation
58% vs 51%
88 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, survivability leads at 56 of 100, built on 0.21 deaths a minute and 10% time spent dead. Damage trails at 15, with 570 damage a minute.
Among junglers
Diamond junglers with above-median damage a minute win 57% of games; below it, 38%.
Diamond junglers with above-median CS a minute win 65% of games; below it, 30%.
Diamond junglers with above-median gold a minute win 69% of games; below it, 26%.