Playstyle
14 games
Playstyle radar
14 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
46
of 100
Farming
CS pace, gold income and early-lane farm
51
of 100
Vision
Vision score, control wards and ward clears
38
of 100
Objectives
Epic monsters, objective damage and plates
38
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
62
of 100
What to work on
14 gamesObjectivesStart here
Objective damage / min
313 vs 394 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Turret plates / game
7.8 vs 10.0 typical
Push for plates after a won trade instead of resetting.
Aggression
Solo kills / game
1.9 vs 2.4 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Strengths
Deaths / min
0.18 vs 0.22
72 of 100 against top laners, and it matters: the better half of Diamond top laners wins 65% of games, the other half 30%.
CS at 10 min
76.2 vs 69.0
82 of 100 against top laners, and it matters: the better half of Diamond top laners wins 52% of games, the other half 44%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, survivability leads at 68 of 100, built on 0.18 deaths a minute and 10% time spent dead. Aggression trails at 35, with 0% first blood rate.
Among top laners
Diamond top laners with above-median objective damage a minute win 70% of games; below it, 26%.
Diamond top laners with above-median turret plates a game win 72% of games; below it, 25%.
Diamond top laners with above-median solo kills a game win 58% of games; below it, 41%.