Playstyle
60 games
Playstyle radar
60 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
44
of 100
Utility
Healing, shielding, lockdown and saves for allies
47
of 100
Vision
Vision score, control wards and ward clears
53
of 100
Objectives
Epic monsters, objective damage and plates
62
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
53
of 100
last 60season96 games
What to work on
60 gamesSurvivabilityStart here
Time spent dead
8% vs 7% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.21 vs 0.19 typical
Stay out of the fog when the enemy jungler is unseen.
Aggression
Kills / min
0.04 vs 0.05 typical
Follow the carry's all-in with your own damage instead of only peeling.
Not a priority
Strengths
Objective damage / min
133 vs 97
76 of 100 against Lulu players, and it matters: the better half of Lulu supports wins 78% of games, the other half 23%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among supports, objectives leads at 66 of 100, built on 128 objective damage a minute and 7.9 turret plates a game. Damage trails at 32, with 10% team damage share. That is the Enchanter trade: damage is not where this class wins games.
Among supports
Lulu supports with less time spent dead than the median win 66% of games; with more, 34%.
This season, in your wins 7%, in your losses 11% · 52W 44L
Lulu supports with fewer deaths a minute than the median win 69% of games; with more, 32%.
This season, in your wins 0.16, in your losses 0.27 · 52W 44L
Lulu supports with above-median kills a minute win 54% of games; below it, 46%.
This season, in your wins 0.09, in your losses 0.07 · 52W 44L