Playstyle
30 games
Playstyle radar
30 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
78
of 100
Damage
Damage per minute and share of the duo's damage
74
of 100
Frontline
Damage soaked and mitigated for the duo
41
of 100
Utility
Healing and shielding for the duo
51
of 100
Control
Crowd control uptime and immobilizations
48
of 100
Mechanics
Skillshots landed and dodged
57
of 100
What to work on
30 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
CC seconds / min
1.8 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Frontline
Damage taken share
10% vs 11% typical
Body-block for the duo partner; the seconds you buy decide rounds.
Strengths
Damage / min
2078 vs 1552
83 of 100 against Arena players, and it matters: the better half of Arena players wins 56% of games, the other half 10%.
Top-2 rate
57% vs 33%
84 of 100 against Arena players. Keep it; it is part of how the games get won.
Average placement
3.0 vs 3.5
74 of 100 against Arena players. Keep it; it is part of how the games get won.
Identity
Finisher
Turns lobbies into podium finishes.
Among Arena players, placement leads at 78 of 100, built on 57% top-2 rate and 3.0 average placement. Frontline trails at 41, with 10% damage taken share.
Among Arena players
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
Arena players with above-median damage taken share win 36% of games; below it, 30%.