Playstyle
18 games
Playstyle radar
18 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
57
of 100
Damage
Damage per minute and share of the team's damage
30
of 100
Farming
CS pace, gold income and early-lane farm
45
of 100
Vision
Vision score, control wards and ward clears
52
of 100
Objectives
Epic monsters, objective damage and plates
81
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
54
of 100
What to work on
18 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for Warwick players. The strengths below are where the margin is widest.
Not a priority
Strengths
Epic monsters / game
1.4 vs 0.8
90 of 100 against Warwick players, and it matters: the better half of Warwick top laners wins 78% of games, the other half 44%.
Turret plates / game
13.1 vs 9.6
84 of 100 against Warwick players, and it matters: the better half of Warwick top laners wins 75% of games, the other half 31%.
First blood rate
22% vs 13%
71 of 100 against Warwick players, and it matters: the better half of Warwick top laners wins 58% of games, the other half 51%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among top laners, objectives leads at 83 of 100, built on 1.4 epic monsters a game and 13.1 turret plates a game. Damage trails at 25, with 19% team damage share.
Among top laners