Playstyle
23 games
Playstyle radar
23 gamesCompared with junglers of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
37
of 100
Damage
Damage per minute and share of the team's damage
33
of 100
Farming
CS pace, gold income and early-lane farm
63
of 100
Vision
Vision score, control wards and ward clears
39
of 100
Objectives
Epic monsters, objective damage and plates
60
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
80
of 100
What to work on
23 gamesVisionStart here
Vision score / min
1.59 vs 1.99 typical
Put a ward down on every back and sweep the river before objectives.
Aggression
Kills / min
0.20 vs 0.21 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Strengths
Deaths / min
0.13 vs 0.18
92 of 100 against Fiddlesticks players, and it matters: the better half of Fiddlesticks junglers wins 76% of games, the other half 27%.
Time spent dead
7% vs 9%
82 of 100 against Fiddlesticks players, and it matters: the better half of Fiddlesticks junglers wins 73% of games, the other half 30%.
CS / min
7.0 vs 6.6
72 of 100 against Fiddlesticks players, and it matters: the better half of Fiddlesticks junglers wins 68% of games, the other half 35%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among junglers, survivability leads at 84 of 100, built on 0.14 deaths a minute and 7% time spent dead. Aggression trails at 29, with 0.17 kills a minute.
Among junglers
Fiddlesticks junglers with above-median vision score a minute win 59% of games; below it, 44%.
In your wins 1.40, in your losses 1.18 · 11W 12L
Fiddlesticks junglers with above-median kills a minute win 63% of games; below it, 40%.
In your wins 0.21, in your losses 0.14 · 11W 12L