Playstyle
16 games
Playstyle radar
16 gamesCompared with junglers of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
53
of 100
Damage
Damage per minute and share of the team's damage
63
of 100
Farming
CS pace, gold income and early-lane farm
60
of 100
Vision
Vision score, control wards and ward clears
46
of 100
Objectives
Epic monsters, objective damage and plates
74
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
85
of 100
What to work on
16 gamesVisionStart here
Vision score / min
1.54 vs 1.99 typical
Put a ward down on every back and sweep the river before objectives.
Not a priority
Strengths
Epic monsters / game
4.9 vs 2.9
100 of 100 against Fiddlesticks players, and it matters: the better half of Fiddlesticks junglers wins 84% of games, the other half 32%.
Objective damage / min
1393 vs 879
100 of 100 against Fiddlesticks players, and it matters: the better half of Fiddlesticks junglers wins 80% of games, the other half 23%.
Deaths / min
0.08 vs 0.18
100 of 100 against Fiddlesticks players, and it matters: the better half of Fiddlesticks junglers wins 76% of games, the other half 27%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among junglers, survivability leads at 88 of 100, built on 6% time spent dead and 0.12 deaths a minute. Aggression trails at 45, with 0% first blood rate.
Among junglers
Fiddlesticks junglers with above-median vision score a minute win 59% of games; below it, 44%.