Playstyle
16 games
Playstyle radar
16 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
62
of 100
Utility
Healing, shielding, lockdown and saves for allies
73
of 100
Vision
Vision score, control wards and ward clears
91
of 100
Objectives
Epic monsters, objective damage and plates
65
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
41
of 100
What to work on
16 gamesSurvivabilityStart here
Deaths / min
0.23 vs 0.18 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
9% vs 7% typical
Avoid the late death that costs a minute of the map when every second counts.
Aggression
Kills / min
0.03 vs 0.05 typical
Follow the carry's all-in with your own damage instead of only peeling.
Not a priority
Strengths
Ally heal + shield / min
565 vs 478
74 of 100 against Nami players, and it matters: the better half of Nami supports wins 64% of games, the other half 36%.
Heals + shields / min
565 vs 478
74 of 100 against Nami players, and it matters: the better half of Nami supports wins 64% of games, the other half 36%.
Damage / min
377 vs 309
88 of 100 against Nami players, and it matters: the better half of Nami supports wins 58% of games, the other half 42%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among supports, vision leads at 92 of 100, built on 3.36 vision score a minute and 9.8 control wards a game. Aggression trails at 39, with 0% first blood rate. That is the Enchanter trade: aggression is not where this class wins games.
Among supports
Nami supports with fewer deaths a minute than the median win 69% of games; with more, 32%.
Nami supports with less time spent dead than the median win 66% of games; with more, 35%.
Nami supports with above-median kills a minute win 55% of games; below it, 45%.