Playstyle
18 games
Playstyle radar
18 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
63
of 100
Damage
Damage per minute and share of the team's damage
74
of 100
Utility
Healing, shielding, lockdown and saves for allies
78
of 100
Vision
Vision score, control wards and ward clears
66
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
48
of 100
What to work on
18 gamesSurvivabilityStart here
Deaths / min
0.20 vs 0.18 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Epic monsters / game
1.6 vs 1.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Aggression
Kill participation
57% vs 59% typical
Be at every fight your team takes; a support's value is presence.
Strengths
Damage / min
406 vs 309
100 of 100 against Nami players, and it matters: the better half of Nami supports wins 58% of games, the other half 42%.
Kills / min
0.07 vs 0.05
79 of 100 against Nami players, and it matters: the better half of Nami supports wins 55% of games, the other half 45%.
Control wards / game
8.4 vs 5.1
81 of 100 against Nami players, and it matters: the better half of Nami supports wins 54% of games, the other half 47%.
Identity
Guardian
Keeps the team standing with heals and shields.
Among supports, utility leads at 81 of 100, built on 545 ally heal + shield a minute and 545 heals + shields a minute. Objectives trails at 51, with 77 objective damage a minute. For a Nami player that is the expected shape: against other Nami players, objectives sits near the median.
Among supports
Nami supports with fewer deaths a minute than the median win 69% of games; with more, 32%.
Nami supports with above-median epic monsters a game win 81% of games; below it, 35%.
Nami supports with above-median kill participation win 55% of games; below it, 46%.