Playstyle
11 games
Playstyle radar
11 gamesCompared with junglers of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
55
of 100
Damage
Damage per minute and share of the team's damage
64
of 100
Farming
CS pace, gold income and early-lane farm
36
of 100
Vision
Vision score, control wards and ward clears
27
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
51
of 100
What to work on
11 gamesFarmingStart here
CS / min
6.5 vs 6.9 typical
Catch the side wave between fights instead of standing in the river.
Vision
Vision score / min
0.71 vs 0.96 typical
Put a ward down on every back and sweep the river before objectives.
Objectives
Turret plates / game
3.3 vs 4.3 typical
Push for plates after a won trade instead of resetting.
Strengths
Damage / min
824 vs 718
71 of 100 against junglers, and it matters: the better half of junglers wins 60% of games, the other half 40%.
Solo kills / game
2.3 vs 1.2
91 of 100 against junglers, and it matters: the better half of junglers wins 59% of games, the other half 45%.
Team damage share
22% vs 19%
76 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, damage leads at 62 of 100, built on 22% team damage share and 824 damage a minute. Vision trails at 25, with 0.0 control wards a game.
Among junglers
junglers with above-median CS a minute win 67% of games; below it, 33%.
junglers with above-median vision score a minute win 55% of games; below it, 45%.
junglers with above-median turret plates a game win 77% of games; below it, 27%.