Playstyle
12 games
Playstyle radar
12 gamesCompared with junglers of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
34
of 100
Damage
Damage per minute and share of the team's damage
47
of 100
Farming
CS pace, gold income and early-lane farm
43
of 100
Vision
Vision score, control wards and ward clears
28
of 100
Objectives
Epic monsters, objective damage and plates
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
15
of 100
What to work on
12 gamesSurvivabilityStart here
Deaths / min
0.29 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
14% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Vision score / min
0.67 vs 0.91 typical
Put a ward down on every back and sweep the river before objectives.
Not a priority
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, objectives leads at 50 of 100, built on 2.5 epic monsters a game and 6.3 turret plates a game. Survivability trails at 16, with 14% time spent dead.
Among junglers
Master Yi junglers with fewer deaths a minute than the median win 74% of games; with more, 28%.
Master Yi junglers with less time spent dead than the median win 70% of games; with more, 32%.
Master Yi junglers with above-median vision score a minute win 57% of games; below it, 45%.