Playstyle
15 games
Playstyle radar
15 gamesCompared with junglers of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
15
of 100
Damage
Damage per minute and share of the team's damage
10
of 100
Farming
CS pace, gold income and early-lane farm
30
of 100
Vision
Vision score, control wards and ward clears
21
of 100
Objectives
Epic monsters, objective damage and plates
30
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
32
of 100
What to work on
15 gamesDamageStart here
Damage / min
483 vs 718 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Kills / min
0.16 vs 0.27 typical
Convert the leads you build into kills on the map instead of resetting on them.
Farming
Gold / min
426 vs 462 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Not a priority
Strengths
Turret plates / game
7.2 vs 4.3
100 of 100 against junglers, and it matters: the better half of junglers wins 77% of games, the other half 27%.
Objective damage / min
1235 vs 934
89 of 100 against junglers, and it matters: the better half of junglers wins 80% of games, the other half 20%.
Solo kills / game
1.8 vs 1.2
75 of 100 against junglers, and it matters: the better half of junglers wins 59% of games, the other half 45%.
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, farming leads at 35 of 100, built on 6.2 CS a minute and 30.6 CS at 10 min. Damage trails at 11, with 526 damage a minute.
Among junglers
junglers with above-median damage a minute win 60% of games; below it, 40%.
junglers with above-median kills a minute win 65% of games; below it, 35%.
junglers with above-median gold a minute win 71% of games; below it, 29%.