Playstyle
14 games
Playstyle radar
14 gamesCompared with Emerald junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
63
of 100
Damage
Damage per minute and share of the team's damage
96
of 100
Farming
CS pace, gold income and early-lane farm
66
of 100
Vision
Vision score, control wards and ward clears
42
of 100
Objectives
Epic monsters, objective damage and plates
60
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
73
of 100
What to work on
14 gamesAggressionStart here
Solo kills / game
0.5 vs 1.2 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Vision
Wards cleared / game
3.0 vs 4.0 typical
Sweep the enemy wards around the objective before it spawns.
Vision
Control wards / game
0.1 vs 0.6 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Strengths
Team damage share
27% vs 18%
100 of 100 against Bel'Veth players, and it matters: the better half of Bel'Veth junglers wins 66% of games, the other half 35%.
Damage / min
908 vs 618
98 of 100 against Bel'Veth players, and it matters: the better half of Bel'Veth junglers wins 72% of games, the other half 29%.
Gold / min
548 vs 487
88 of 100 against Bel'Veth players, and it matters: the better half of Bel'Veth junglers wins 81% of games, the other half 20%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, damage leads at 94 of 100, built on 28% team damage share and 958 damage a minute. Vision trails at 39, with 0.1 control wards a game.
Among junglers
Bel'Veth junglers with above-median solo kills a game win 72% of games; below it, 40%.
Bel'Veth junglers with above-median wards cleared a game win 56% of games; below it, 45%.
Bel'Veth junglers with above-median control wards a game win 53% of games; below it, 48%.