Playstyle
17 games
Playstyle radar
17 gamesCompared with Emerald junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
44
of 100
Farming
CS pace, gold income and early-lane farm
47
of 100
Vision
Vision score, control wards and ward clears
32
of 100
Objectives
Epic monsters, objective damage and plates
63
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
65
of 100
What to work on
17 gamesVisionStart here
Vision score / min
0.62 vs 0.94 typical
Put a ward down on every back and sweep the river before objectives.
Aggression
First blood rate
0% vs 6% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Aggression
Solo kills / game
1.0 vs 1.3 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Strengths
Gold / min
499 vs 457
78 of 100 against junglers, and it matters: the better half of Emerald junglers wins 69% of games, the other half 29%.
Epic monsters / game
3.5 vs 2.8
78 of 100 against junglers, and it matters: the better half of Emerald junglers wins 83% of games, the other half 29%.
Turret plates / game
5.8 vs 4.2
74 of 100 against junglers, and it matters: the better half of Emerald junglers wins 76% of games, the other half 26%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among junglers, survivability leads at 65 of 100, built on 0.18 deaths a minute and 9% time spent dead. Vision trails at 29, with 0.1 control wards a game.
Among junglers
Emerald junglers with above-median vision score a minute win 54% of games; below it, 44%.
Emerald junglers with above-median first blood rate win 56% of games; below it, 48%.
Emerald junglers with above-median solo kills a game win 58% of games; below it, 44%.