Playstyle
19 games
Playstyle radar
19 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
56
of 100
Farming
CS pace, gold income and early-lane farm
55
of 100
Vision
Vision score, control wards and ward clears
48
of 100
Objectives
Epic monsters, objective damage and plates
30
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
54
of 100
What to work on
19 gamesObjectivesStart here
Epic monsters / game
0.3 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
333 vs 394 typical
Hit the objective while the team holds the area instead of chasing.
Aggression
First blood rate
0% vs 11% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Damage / min
906 vs 803
71 of 100 against top laners, and it matters: the better half of Diamond top laners wins 56% of games, the other half 39%.
Team damage share
25% vs 22%
72 of 100 against top laners. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, farming leads at 58 of 100, built on 73.8 CS at 10 min and 7.4 CS a minute. Objectives trails at 31, with 0.4 epic monsters a game.
Among top laners
Diamond top laners with above-median epic monsters a game win 67% of games; below it, 31%.
Diamond top laners with above-median objective damage a minute win 70% of games; below it, 26%.
Diamond top laners with above-median first blood rate win 54% of games; below it, 47%.