Playstyle
23 games
Playstyle radar
23 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
55
of 100
Damage
Damage per minute and share of the team's damage
57
of 100
Farming
CS pace, gold income and early-lane farm
48
of 100
Vision
Vision score, control wards and ward clears
65
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
39
of 100
What to work on
23 gamesSurvivabilityStart here
Deaths / min
0.27 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
14% vs 12% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Objective damage / min
324 vs 394 typical
Hit the objective while the team holds the area instead of chasing.
Strengths
First blood rate
33% vs 11%
100 of 100 against top laners, and it matters: the better half of Diamond top laners wins 54% of games, the other half 47%.
Vision score / min
0.91 vs 0.79
72 of 100 against top laners, and it matters: the better half of Diamond top laners wins 51% of games, the other half 44%.
Kill participation
40% vs 35%
76 of 100 against top laners. Keep it; it is part of how the games get won.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among top laners, vision leads at 68 of 100, built on 0.93 vision score a minute and 2.6 wards cleared a game. Survivability trails at 41, with 0.24 deaths a minute.
Among top laners
Diamond top laners with fewer deaths a minute than the median win 65% of games; with more, 30%.
In your wins 0.19, in your losses 0.32 · 13W 10L
Diamond top laners with less time spent dead than the median win 62% of games; with more, 33%.
In your wins 9%, in your losses 16% · 13W 10L
Diamond top laners with above-median objective damage a minute win 70% of games; below it, 26%.
In your wins 535, in your losses 253 · 13W 10L